


We didn’t play there.Īlso in its defence, I’ve enjoyed it each time I played. And I’m not sure how well touch screen controls are tuned. It’s more suited to having a few goes on your mobile on the bus. In its defence, it’s not really a game you sit down to, and we bought from Steam. Claire pretty much said all those same things, but had even lower scores than me, and just didn’t enjoy it. I tried keyboard buttons and controller stick and shoulder buttons.

Most of my deaths came not from not seeing the gap on time, but from seeing it, rotating 180 degrees towards it, and then overshooting and smashing into the far side of the gap. The controls also felt overly sensitive to me. The levels are always the same, so you can master them with time (in theory) but unlike similarly difficult but fair games ( Devil Daggers comes to mind) you won’t get much of a feeling of improvement without serious commitment, and it’s hard to commit to a game with just two buttons and flashing lights when the most attractive aspect is a soundtrack that keeps muting every 5-15 seconds because you died. It took me twenty minutes to get my 16 second high score, and I’ve never gotten there again. Colour blindness might actually help too) you’re going nowhere with this game. If you don’t have ‘it’ (extremely fast reflexes. And after half an hour there are no later wins either. I have sought out the soundtrack separately though and am enjoying it. This I found quite annoying, as I was enjoying it, but not living long enough to hear the tracks uninterrupted. The game has a super (no pun intended) soundtrack by Chipzel, but every time you die the music stops until you restart the level. Strangely (it must have been a fluke, because I couldn’t do it again) on my first try on ‘harder’ mode I got 23.12 seconds. The game’s easiest mode is labelled ‘hard’, with ‘harder’ and ‘hardest’ following that, and three further unlockable difficulties.

My own high score on easiest mode was only 16.17 seconds. If you live longer than 5 seconds on your first try I’d be surprised. You rotate left or right (that’s the sum total of the controls) to avoid the inwardly shrinking hexagonal walls, always trying to move just fast enough to find the gap and not lose time. This crazy thing! This epilepsy-inducing impossibility of a mind-shatterer! There’s actually very little to it. I always try to make the blog shorter every month and it never works, so let’s get to it! Super Hexagon I probably should have done that in a video or something now that I think of it. I’m having more and more fun as we go along, hopefully some of you have tried the games we recommend (maybe with a loved one?) and have had some fun too. Thanks again everyone for reading, for the recommendations, and the encouragement. Writing the blog is his “problem”, so to speak, but we do always talk about the games together before he writes, so I’m happy that he gets my opinions across fairly. I’ll leave Kev to fill you in on the details. Don’t judge me, but I may have stayed up past my bedtime playing more than once for this one. Granted, I’ve encountered a bunch of games that have defied my expectations but I have had no problem shutting down a game before its end if I felt I’d given it enough time.īut now we’ve found a game that I got hooked on. I started out this experiment with an idea that I was too busy to give too much time to gaming. I sorta fell in love with a game and I couldn’t be dragged away from it. Yes, Super Hot was supposed to be on there too and we had Abzu all loaded up and ready to go but something really interesting happened. In this episode we are looking at Oxenfree, Super Hexagon, Stardew Valley & The Beginner’s Guide. I’ll start by saying thanks to you guys for reading. I probably wouldn’t have been tricked into playing otherwise. I promise that Kev is not holding a Duck Hunt Gun to my head and making me write this.
#Super hexagon hardest difficulty free#
No need to send help, I’m here of my own free will. Boy, this Player Too thing is really going well! At the end of the last episode (two months ago) I said that Claire had said she’d write a foreword to this episode, so you can hear directly from her that I haven’t had to chain her to a laptop to play these things (there were rumours… okay no, there weren’t).
